GENERATIVE AI STUDIO
GENERATIVE AI STUDIO
Creative Director · Visual Storytelling · Fashion · Image-Making · Campaigns · Creative Technologist · Generative Systems · Editorial · Culture
Creative Director · Visual Storytelling · Fashion · Image-Making · Campaigns · Creative Technologist · Generative Systems · Editorial · Culture
MOTION: DSKR CREATIVE
I DID THE MOTION =)
I DID THE MOTION =)
GENERTIVE AI WORK=))))
CUSTOM LORAS ARE TRAINED TO STABILIZE SILHOUETTE,
FABRIC BEHAVIOR, AND LIGHTING, ALLOWING
GENERATIVE IMAGERY TO HOLD TOGETHER ACROSS
VARIATION RATHER THAN DRIFT STYLISTICALLY.
EARLY CONCEPTS ARE EXPLORED IN MIDJOURNEY AS A
VISUAL SKETCH LAYER, THEN REFINED IN KIVE
TO DEFINE COMPOSITION, PACING, AND
BRAND ALIGNMENT. FROM THERE,
TIGHTLY CURATED DATASETS ARE ASSEMBLED FOR TRAINING,
ENSURING FORM, TEXTURE, AND
ILLUMINATION REMAIN CONSISTENT ACROSS DIFFERENT
COMPOSITIONS AND PROMPTS.
FINAL IMAGERY IS GENERATED THROUGH CUSTOM COMFYUI GRAPHS,
BUILT TO CONTROL CONDITIONING,
VARIATION, AND OUTPUT STRUCTURE. THIS
ALLOWS IMAGES TO BE PRODUCED AS COHESIVE SETS, NOT
ISOLATED FRAMES, MAINTAINING A UNIFIED VISUAL LANGUAGE
ACROSS AN ENTIRE SERIES OR CAMPAIGN.
SYSTEM OVERVIEW =))))))))
GENERTIVE AI WORK=))))
GENERTIVE AI WORK=))))
Real-time visual systems for generative AI
Real-time visual systems for generative AI
cables.gl / real-time interaction
An AI-generated image reconstructed as a real-time system rather than a static asset.
We treated the original imagery as source material and rebuilt it inside cables.gl, introducing a GPU-driven deformation layer that turns the image into a responsive surface.
Cursor movement applies localized displacement across the image plane, producing a controlled wave response with natural falloff. The result feels physical, continuous, and deliberate — more material than effect.
The focus is restraint: minimal input, maximum clarity. AI generates the image, but the value emerges through behavior, system design, and interaction.
Matthew Giordano is an editor and creative technologist working in large-scale media production. He spent several years as a staff editor in broadcast post-production at Viacom, supporting network-level content across MTV, Nickelodeon, Comedy Central, and BET.
In high-volume production environments, he focused on pacing, consistency, and delivery at scale. He was also an early participant in Instagram’s Spark AR, creating custom filters that reached millions of users.
Today, through DSKR Creative, he builds generative AI systems for production, designing repeatable image pipelines and translating editorial intent into controllable outputs. The work is grounded in consistency, iteration, and delivery at scale.
mg@dskrcreative.com
VIACOM CBS
VIACOM CBS
mg@dskrcreative.com